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Final fantasy 8
Final fantasy 8









We worked very hard on improving this for Final Fantasy VIII. There were parts of Final Fantasy VII where the cutscenes and real-time polygon characters looked out of place – for example, there were inconsistencies in the character proportions and polygon quality between scenes. We wanted to fuse game scenes and cutscenes together, but the implementation wasn’t exactly how we wanted it.

final fantasy 8

While I’m proud of what we were able to achieve, that game represented something of a transition period for us in how we used the technology.

final fantasy 8

We used 3D CG scenes for the first time in Final Fantasy VII – I wrote about this at PlayStation Blog earlier this year. One area in which we innovated was the implementation of CG cutscenes.

final fantasy 8

Blurring the line between CG and gameplay











Final fantasy 8